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That was the ease of destroying a game!

Pei Qian had already decided on creating an FPS for a long time.

The fact that he was sending a completely inexperienced team to create a FPS was a pitfall to begin with.

That was because compared to other games, FPS games had a much higher requirement towards hand sensitivity!

The most mature FPS game in the world – Counter Strike – was one that could be considered to be at full marks in regards to hand sensitivity.

Even if there was another game in the market that could reach 99 marks, it would still fail.

The reason was that the single 1 mark difference would be magnified indefinitely in the eyes of hardcore FPS gamers!

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With the existence of Counter Strike, who would go and play another inferior product?

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That was one aspect that was entirely different compared to mobile games and MMORPGs. Those two genres of games could be heavily repackaged to seem different from others. Even minor flaws would make them seem as though they were an entirely new game.

However, for FPS games, nothing could compensate for a single difference in hand sensitivity!

To pit themselves against Counter Strike was to court death!

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Furthermore, Pei Qian’s three demands were nefarious!

While a story mode may seem good, it was in truth way beyond the capabilities of this team.

A story mode was a classic example of a high risk low reward investment where the end result was often less than satisfactory – even after the team spent much effort and time to it, gamers might not buy into it!

With more resources such as time and manpower spent on the story mode, the other parts of the game were bound to be affected.

As for the new gamers experience portion where the game should be made as simple as possible, it would definitely stir the ire of their targeted group of gamers since FPS games often leaned towards elite gamers!

Most importantly, there was the third point.

Paywall equipment!

That was a lesson that Pei Qian had learnt from Ghost General previously.